Senior Animator with 15 years of animation experience, 12 of those years within the video game industry, including roles in leadership. Known for mentoring artists, facilitating cross-discipline collaboration, and promoting personality and narrative across gameplay and cinematics. Excels at keyframe animation, delivering quality results, and elevating team performance in both original titles and remasters.
Projects
Resume
Skills
Technical Tools
- Maya
- Unreal Engine 4 & 5
- Perforce
- Jira
- Confluence
- Excel
Expertise
- Gameplay Animation
- Cinematic Animation
- Facial Animation
- Mocap Refinement
- Storyboarding
Proficiencies
- Python Scripting
- MEL Scripting
- Rigging
Notable Projects
Tony Hawk Pro Skater 3+4 (2025)
Lead Animator, Iron Galaxy Studios
- Led animation team in developing new animation features such as skitching, new NPC animation systems, and reimagining cinematics from the original games
- Collaborated closely with level and game designers for special tricks and NPC animations
- Refined facial animations for pro skaters in Frontend
- Oversaw mocap shoot and refined captured animation data
Rumbleverse (2022)
Lead Animator, Iron Galaxy Studios
- Led the gameplay animation team in developing traversal and combat animations, including 2-person grapples and weapon interactions.
- Collaborated closely with the gameplay design team to synergize personality with functionality.
- Oversaw the emote animation team to capture the wacky fun personality of the game world.
Killer Instinct Season 2 and 3 (2013- 2016)
Junior and Senior Animator, Iron Galaxy Studios
- Created combat animations for a wide variety of characters. These ranged from remade characters like TJ Combo and Riptor, to new original characters like Hisako and ARIA.
- Created cinematic intros and outros